
Professionally, I worked for 4 years implementing graphics techniques for Fox Engine, an in-house engine for Kojima Productions (when it was still part of Konami).

Instead, I’m going to speak from my own experience, focused on some aspects that I will describe in the next section. There are plenty of resources online talking about their renderers and their performance. I’m not going to do a thorough comparison of current game engines. Every project is different, so I’m sure you will have your reasons for a different choice. In this article I’m going to compare some of the aspects I find important for my projects, and why I ended up using Godot. But they can be overwhelming for one-man projects. Don’t get me wrong, game engines are good and a lot of hard work has been put in all of them. As a hobby, I’ve been creating games and apps for mobile for 10 years, and I only recently started using Godot.Īlthough I tried using game engines before, I always ended up programming things from “scratch” (using Apple’s Xcode and their Kits). Godot Engine is a game engine that has made me rediscover the fun of making games.


Godot 3.5 2D editor running my word puzzle game Syllabits Godot is fun
